Mythwright cerca: Senior 3D Generalist Artist a Da remoto. <p><strong>Role Overview</strong></p><p>We’re looking for a Senior 3D Generalist Artist to work…
Azienda: Mythwright · Sede: Da remoto (Regno Unito) · Modalità: da remoto · Contratto: Full-time
<p><strong>Role Overview</strong></p><p>We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.</p><p></p><p><strong>Key Responsibilities</strong></p><p><strong>1 - Create Game-Ready Art</strong></p><p>You’ll mainly be working on modular environments, props, set dressing and character / creature work</p><p><strong>Success looks like:</strong></p><ul><li>Understanding our art ethos and working autonomously with high level direction</li><li>Grasping the project art style and adapting quickly</li><li>Understanding how to construct modular environments and working to a grid</li><li>Rapid output by focusing on getting the core elements right rather than superficial details</li></ul><p></p><p><strong>2 - Be a Force Multiplayer, Not Just an Asset Maker</strong></p><p>There’s more to it than just creating assets, it’s about being an invaluable team member.</p><p><strong>Success looks like:</strong></p><ul><li>Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between</li><li>Joining playtests and contributing to the game experience beyond art</li><li>Identifying risks and constraints early and redirecting effort when needed</li><li>Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum</li></ul><p></p><p><strong>3 - Implement Assets in Engine</strong></p><p>You’re not just handing off art assets, you’re implementing them in-engine.</p><p><strong>Success looks like:</strong></p><ul><li>Importing, setting up and hooking up assets</li><li>Correctly handling setup for materials, prefabs, folders and naming etc</li><li>Fixing materials, collision and general art bugs in engine</li><li>Spotting inefficiencies and offering better solutions</li><li>Keeping assets and scenes well optimized without sacrificing the game’s vision</li></ul>
<ul><li>Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.</li><li>Broad artistic & technical skillset: Environments, props, characters / creatures.</li><li>Confident in Unreal Engine; asset implementation and fixing art bugs.</li><li>Happy to prioritize speed & efficiency.</li><li>Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.</li><li>General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).</li><li><strong>Bonus skills</strong>: Rigging, VFX, UI, Tech Art skills, Concept Art</li></ul><p></p><p><strong>Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.</strong></p>
<p>Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.</p>
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