Senior Tech/VFX Artist - 6 month contract – Panic Stations

Panic Stations cerca: Senior Tech/VFX Artist - 6 month contract a Da remoto. <p>We’re a games studio focused on building games that bring people…

Azienda: Panic Stations · Sede: Da remoto (Regno Unito) · Modalità: da remoto · Contratto: Contract

<p>We’re a games studio focused on building games that bring people together.</p><p>We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. </p><p>We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.</p><p></p><p><strong>Role Overview</strong></p><p>We’re looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go.</p><p>We’re looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.</p><p></p><p><strong>Key Responsibilities</strong></p><p><strong>1 - Own VFX and Technical Art</strong></p><p>You’ll mainly be making the VFX for the game, as well as identifying and creating solutions and tools where needed to speed up the art development pipeline.</p><p><strong>Success looks like:</strong></p><ul><li>Owning the VFX pipeline and crafting fun, playful and physical visuals for a combat heavy game</li><li>Using VFX to clearly communicate gameplay, impacts and player feedback</li><li>Grasping the project art style and technical requirements and adapting quickly</li><li>Identifying repetitive or inefficient workflows and building lightweight tools, automation and procedural solutions to speed up content production</li></ul><p></p><p><strong>2 - Be a Force Multiplier, Not Just an Asset Maker</strong></p><p>There’s more to it than just creating assets, it’s about being an invaluable team member.</p><p><strong>Success looks like:</strong></p><ul><li>Communicating and collaborating across disciplines, problem-solving the gaps between art, design and engineering</li><li>Joining playtests and contributing to the game experience beyond art</li><li>Identifying risks and constraints early and redirecting effort when needed</li><li>Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum</li></ul><p></p><p><strong>3 - Implement Assets in Engine</strong></p><p>You’re not just handing off art assets, you’re implementing them in-engine.</p><p><strong>Success looks like:</strong></p><ul><li>Importing, setting up and hooking up assets</li><li>Correctly handling setup for materials, prefabs, folders and naming etc</li><li>Fixing materials, collision and general art bugs in engine</li><li>Spotting inefficiencies and offering better solutions</li><li>Keeping assets and scenes well optimized without sacrificing the game’s vision</li></ul>
<ul><li>Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.</li><li>Comfortable supporting multiple projects, overseeing the studio’s Tech Art Pipeline and utilising emerging technologies.</li><li>Broad artistic &amp; technical skillset: VFX creation and supporting 2D / 3D assets, tool creation and automation, understanding of artistic game development pipelines.</li><li>Confident in Unity; create and hook up particle systems in engine, use scripting / visual scripting to bridge the gap between art and code, diagnose and fix VFX issues.</li><li>Comfortable in Blender (preferred) or able to transition quickly</li><li>Happy to prioritize speed &amp; efficiency</li><li>Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.</li><li>General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)</li><li><strong>Bonus skills</strong>: Shader creation, Rigging, Animation Implementation / Set Up, C# Scripting</li></ul><p></p><p><strong>Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.</strong></p>

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