Storytoys cerca: Junior Level 2D Artist - FTC 12 months a Da remoto. Who are we? StoryToys, an independent subsidiary of Team17 Group plc, is a premier…
Azienda: Storytoys · Sede: Da remoto (Regno Unito) · Modalità: da remoto
Who are we?
StoryToys, an independent subsidiary of Team17 Group plc, is a premier, award-winning developer and publisher of interactive educational apps designed to help children learn, play, and grow. We collaborate with the world’s most recognizable entertainment giants—including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Mattel, and BBC Studios—to bring beloved characters like Bluey, Peppa Pig, and Barbie into engaging digital worlds.
Our global success spans all major distribution networks, amassing over 300 million app downloads and reaching millions of active families worldwide in up to 28 different languages. While headquartered in Dublin, Ireland, our internal team of over 130 professionals operates alongside a vast, highly agile global network of creators.
About the role
We are seeking a talented and enthusiastic Junior 2D Artist to join our team and work on our catalogue of mobile apps. The ideal candidate will have a strong foundation in 2D art creation using the Adobe Suite, with a passion for gaming and a desire to grow within the industry. Knowledge of Unity, Animation techniques and AGILE methodology are a bonus.
Main Duties & Responsibilities
• Artwork Creation: Design and produce foundational 2D art assets (characters, backgrounds, props, animations, and UI elements) under the direction of senior team members.
• Concept Development: Collaborate with senior artists and designers to brainstorm and develop concepts based on established project requirements and partner IP guidelines.
• Feedback Iteration: Actively participate in team reviews, receiving constructive feedback and refining artwork to meet high-quality standards.
• Asset Integration Support: Learn and assist in integrating 2D art assets into Unity, working closely with developers to ensure proper functionality.
• Quality Assurance: Maintain consistency in visual style and quality across all assigned art assets.
• Continuous Learning: Stay updated on industry trends, mobile game design, and new techniques through mentorship and self-driven practice.
Key Skills, Knowledge & Experience
Essential
• Education/Portfolio: A portfolio showcasing relevant 2D work (characters, environments, UI designs) is required. Coursework or a degree in Fine Arts, Graphic Design, Game Design, or a related field is preferred.
• Software Proficiency: Strong foundational skills in the Adobe Creative Suite (Photoshop, Illustrator) for creating and editing digital artwork.
• Artistic Fundamentals: Solid understanding of basic artistic principles, including composition, color theory, and visual storytelling.
• Versatility: Ability to adapt and create diverse styles of 2D artwork, ranging from cartoony to more realistic approaches.
• Optimisation Basics: Basic knowledge of art optimisation principles for mobile games.
• Soft Skills: Strong time management, organisational skills, and the capacity to handle feedback and multi-stakeholder tasks under guidance.
• Audience Alignment: A genuine interest in designing games tailored for younger audiences.
Desirable
• Experience: Previous internship experience or up to 1–2 years of experience in game art (distinguishing it from the 2–4 years required/preferred in the first role).
• Animation Skills: Familiarity with animation tools or techniques (e.g., basic knowledge of After Effects, Harmony, Animate, or Spine).
• Technical Knowledge: Basic understanding of Unity for asset integration.
• Collaboration Tools: Familiarity with Agile environments and communication/management tools (Jira, Slack, Float, Teams, Office).
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