Storytoys cerca: Mid Level 2D Artist - FTC 9 months a Da remoto. Who are we? StoryToys, an independent subsidiary of Team17 Group plc, is a premier…
Azienda: Storytoys · Sede: Da remoto (Regno Unito) · Modalità: da remoto
Who are we?
StoryToys, an independent subsidiary of Team17 Group plc, is a premier, award-winning developer and publisher of interactive educational apps designed to help children learn, play, and grow. We collaborate with the world’s most recognizable entertainment giants—including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Mattel, and BBC Studios—to bring beloved characters like Bluey, Peppa Pig, and Barbie into engaging digital worlds.
Our global success spans all major distribution networks, amassing over 300 million app downloads and reaching millions of active families worldwide in up to 28 different languages. While headquartered in Dublin, Ireland, our internal team of over 130 professionals operates alongside a vast, highly agile global network of creators.
About the role
The purpose of this role is to create engaging, high-quality 2D artwork for StoryToys’ preschool games. The artist turns briefs, references and feedback into concept/ideation work or polished, production-ready assets that fit the product’s visual style and technical requirements, working with the art team and other disciplines to support consistent, timely delivery.
Main Duties & Responsibilities
• Asset Creation : Design and produce high-quality 2D art assets, including characters, backgrounds, UI elements, and animations for mobile games.
• Brand Oversight: Work with producers and other team members in making sure all work is in-line with partner’s IP design guidelines.
• Concept Development: Collaborate with the product team to develop concepts and visual styles that align with the game’s theme and target audience.
• UI Design: Create intuitive and visually appealing user interfaces that enhance player experience.
• Collaboration: Work closely with developers and other artists to ensure seamless integration of art into Unity.
• Feedback Implementation: Actively participate in team reviews, incorporating feedback to refine artwork and meet project goals.
• Quality Assurance: Maintain high standards of quality and consistency across all art assets.
• Documentation: Maintain clear documentation of processes and workflows for team reference.
• Self-Management: Capable of seeking their next task, able to deliver within agreed deadlines and budget.
• Self-Driven: Capable of working on their own development, keeping up to date with trends and technology. Willing to learn new techniques.
Key Skills, Knowledge & Experience
Essential
• Proficiency in Adobe Creative Suite (Photoshop, Illustrator, etc.) for creating and editing digital artwork, both as bitmaps and vectors.
• Strong understanding of color theory, composition, UI/UX and typography as they apply to game design.
• Experience in creating game-ready and optimized art assets.
• Familiarity with mobile game design principles.
• Basic knowledge of Unity for asset integration is a plus.
• Animation skills are a plus.
• Excellent drawing skills and creativity with a portfolio showcasing relevant work.
• Strong time management skills, ability to prioritize and meet deadlines.
Desirable
• A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
• Previous experience working as a 2D artist in the gaming industry (2-4 years preferred).
• A portfolio showcasing relevant work is required.
• Experience with additional software (e.g., Spine, Premiere, After Effects) is advantageous.
• Experience working in an Agile environment, as well as using Jira, Slack, Float, Teams and Office for work management and communication is a nice to have.
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